Media Pembelajaran Interaktif Pengenalan Huruf Huruf Abjad Pada Anak Usai Dini

Authors

  • Firman Ardiyanto Arief Prodi INFORMATIKA, STMIK Amikom Surakarta, Sukoharjo Indonesia Author

DOI:

https://doi.org/10.71282/at-taklim.v3i9.2602

Keywords:

alphabet, Interactive media

Abstract

Introduction to the alphabet is very important for early childhood education. Interactive learning media is created to help parents and teachers learn the alphabet in a fun, interesting, and educational way. For this study, the Luther-Sutopo multimedia development model was used, which consists of six stages: idea, design, material collection, creation, testing, and distribution. This learning media offers an interactive technology-based learning experience that uses visual, audio, and interactive elements to increase children's interest in learning. To date, the study has gone through four stages: idea, design, material collection, and creation. It is hoped that this media will help early childhood learn the alphabet and prepare them for reading and writing.

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References

[1] F. Indriyani et al., “PENGENALAN HURUF, ANGKA DAN WARNA PADA ANAK USIA DINI MELALUI PEMBELAJARAN BERBASIS MULTI MEDIA.”

[2] E. Erianto and W. Hadikrisanto, “Game Edukasi Pengenalan Huruf Alfabet Sebagai Media Pembelajaran Untuk Anak Usia Dini Alphabet Letter Recognation Educational Game as a Learning Media For Early Childhood,” Jurnal Ilmiah Intech : Information Technology Journal of UMUS, vol. 4, no. 02, 2022.

[3] D. L. Fithri and D. A. Setiawan, “ANALISA DAN PERANCANGAN GAME EDUKASI SEBAGAI MOTIVASI BELAJAR UNTUK ANAK USIA DINI,” Jurnal SIMETRIS, vol. 8, 2017.

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[5] A. Faris and A. F. Lestari, “RANCANGAN ANIMASI PEMBELAJARAN INTERAKTIF ALFABET PADA PENDIDIKAN ANAK USIA DINI”.

[6] E. Purnama Harahap STMIK Raharja, U. Rahardja, and M. Salamuddin, “SATIN-Sains dan Teknologi Informasi journal homepage : http://jurnal.stmik-amik-riau.ac.id Aplikasi Panduan dan Pembayaran Tiket Masuk Mendaki Gunung Menggunakan Metodologi Sistem Multimedia Luther-Sutopo Berbasis Android,” 2018. [Online]. Available: http://jurnal.stmik-amik-riau.ac.id

[7] N. Cahyati and R. Syafdaningsih, “PENGEMBANGAN MEDIA INTERAKTIF DALAM PENGENALAN KATA BERMAKNA PADA ANAK,” 2018.

[8] “APLIKASI PEMBELAJARAN HURUF DAN ANGKA BERBASIS MULTIMEDIA INTERAKTIF (STUDI KASUS : TK KARNIDA BAHAGIA PEKANBARU).”

[9] A. A. Safitri, A. Aufa Bakhtiar, M. V. Wijayanti, and I. Asrowardi, “KARYA ILMIAH MANAJEMEN INFORMATIKA.”

[10] S. Fortuna, A. Irma Purnamasari, and A. Rinaldi Dikananda, “Game Edukasi Menyusun Kata Berbasis Android Dengan Metode MDLC Sebagai Media Pembelajaran Anak Usia Dini Pada Paud Wijaya Kusuma 1 Kota Cirebon,” Jurnal Teknologi Ilmu Komputer, vol. 1, no. 2, pp. 61–65, 2023, doi: 10.56854/jtik.v1i2.70.

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Published

23-09-2026

How to Cite

Media Pembelajaran Interaktif Pengenalan Huruf Huruf Abjad Pada Anak Usai Dini. (2026). AT-TAKLIM: Jurnal Pendidikan Multidisiplin, 3(9), 203-212. https://doi.org/10.71282/at-taklim.v3i9.2602

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