PERANCANGAN GAME ANDROID ENDLESS-RUNNER DENGAN EFEK VISUAL DINAMIS MENGGUNAKAN METODE FOUNTAIN
DOI:
https://doi.org/10.71282/at-taklim.v2i9.899Keywords:
Android Game, Endless-Runner, Dynamic Visual Effects, Fountain Method, UnityAbstract
The rapid growth of the Android-based mobile gaming industry has driven innovation in both visual and gameplay aspects. However, many endless-runner games still present monotonous visuals, making them less engaging for players. This study aims to design and develop an endless-runner game with dynamic visual effects using the Fountain method, which allows the design, implementation, and testing stages to run concurrently, improving development efficiency. The game was developed with Unity using the C# programming language and designed with Figma. Key features include automatic background changes based on score, particle effects during jumps and collisions, and a simple yet functional interface. Black box testing was applied to verify that all features worked as expected. The results showed that menu navigation, character control, collision detection, score calculation, background transitions, and visual effects ran smoothly without errors on Android devices running version 10 or above.This game successfully meets the research objective of producing an endless-runner game that is visually appealing and responsive to player actions.
Downloads
References
[1] Hakim, K. F., Pasha, D., & Adrian, Q. J. (2022). Rancang bangun game platform 2D petualangan Si Gajah berbasis Android. Format: Jurnal Ilmiah Teknik Informatika, 11(2), 153–159. https://doi.org/10.22441/format.2022.v11.i2.007
[2] Irpan, K., Amaranullah, P. S., Muhammad, D. O., Muhammad, R. A. A., Muhammad, S., & Yulianti. (2022). Penerapan metode waterfall dalam perencanaan sistem informasi penjualan buku berbasis aplikasi website (Studi kasus: Penjual Buku Toko 21 Jombang). Jurnal Teknologi Sistem Informasi dan Aplikasi, 5(4), 268–277. https://openjournal.unpam.ac.id/index.php/JTSI/article/download/21378/pdf/66476
[3] Sayyid, M. U. F., Siva, F., Pahlevi, S. A., & Yaqin, M. A. (2023). Survei metode-metode software development life cycle dengan metode systematic literature review. ILKOMNIKA: Journal of Computer Science and Applied Informatics, 5(2), 123–135. https://journal.unublitar.ac.id/ilkomnika/index.php/ilkomnika/article/download/447/132
[4] Ramadhan, H. A., Sari, R. P., & Prawira, D. (2023). Rancang bangun aplikasi sampah market menggunakan model Fountain. Jurnal Informasi dan Teknologi, 5(1), 1–10. https://jidt.org/jidt/article/download/258/153/
[5] Ramadhan, H. A., Sari, R. P., & Prawira, D. (2023). Rancang bangun aplikasi sampah market menggunakan model Fountain. Jurnal Informasi dan Teknologi, 5(1), 1–10. https://jidt.org/jidt/article/download/258/153/
[6] Siddik, S. M., & Wijoyo, A. (2023). Pembuatan aplikasi sarana prasarana berbasis web pada Yayasan Al-Hasanah menggunakan metode Fountain. Jurnal Ilmu Komputer dan Pendidikan, 2(1), 109–117. https://journal.mediapublikasi.id/index.php/logic
[7] Wibowo, T., Cahyani, S. D., Hendardi, I., & Rasyidhy, F. A. (2024). GAMED dan GDLC: Pembuatan video game untuk edukasi moral [GAMED and GDLC: The creation of video games for moral education]. IJISWIRATAMA: Jurnal Ilmiah Teknologi dan Informasi, 9(1), 1–12. https://doi.org/10.36549/ijis.v9i1.299
[8] Ghani, M. A., Pohan, A. B., Gunawan, D., & Saputra, Y. (2024). Penerapan game edukasi 3D endless runner berbasis Android sebagai media belajar matematika anak [Application of 3D endless runner educational game based on Android as a children's mathematics learning media]. Jurnal Ilmu Teknologi, 7(1), 288–298. https://doi.org/10.29408/jit.v7i1.24194
[9] Rahmayanti, N. (2021). Jurnal aplikasi game berbasis Android sebagai media pembelajaran untuk anak usia dini. OSF Preprints. https://osf.io/preprints/b4hsz/
[10] Schell, J. (2019). The art of game design: A book of lenses (3rd ed.). CRC Press.
[11] Habdi, & Supardi, R. (2021). Pembuatan game balap kelinci dengan Unity berbasis Android. Jurnal Ilmiah Rekayasa dan Manajemen Sistem Informasi, 7(1), 19–26. https://doi.org/10.24014/rmsi.v7i1.10531
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Dicky Alviriandy (Author)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.










