PENGEMBANGAN MEDIA GAME BASED LEARNING BERBASIS TEORI SELF DETERMINATION UNTUK MENDUKUNG BERPIKIR KRITIS SISWA DALAM PEMBELAJARAN PPKN KELAS VII SMP SUNAN GIRI
DOI:
https://doi.org/10.71282/at-taklim.v3i11.2695Keywords:
Game-Based Learning Media, Self-Determination Theory, Critical ThinkingAbstract
The state of Civics education (PPKn) at the junior high school (SMP) level reveals several persistent challenges. Various studies indicate that instruction in this subject remains dominated by conventional, teacher-centered methods, such as lectures and written assignments. This study aims to develop a Game-Based Learning approach grounded in Self-Determination Theory—utilizing a tool called "Tarik Keberuntungan" (Draw for Luck)—to foster critical thinking skills among seventh-grade students at SMP Sunan Giri. The study employs a Research and Development (R&D) methodology, utilizing the ADDIE model, which consists of five core stages: Analysis, Design, Development, Implementation, and Evaluation. Based on the results of the research and development process, it can be concluded that the "Tarik Keberuntungan" Game-Based Learning tool, based on Self-Determination Theory, has been successfully developed as a resource for seventh-grade Civics education at SMP Sunan Giri. It meets the criteria for feasibility, practicality, and effectiveness in supporting students' critical thinking skills.
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